(Note: We are aware of some Scoring bugs in the jam version.)

Each round, dice rolls will give you paths and nodes to place.
Your goal is to connect all boxes, fill them with nodes, and close all paths using nodes.
The game ends after 15 rounds.

+1 point for every node.
+2 more points for a filled box.
-2 points for every unfinished path and empty box.

You may reroll your dice once per round.
A path may connect to any open corner of a box, or any unfinished path.
Boxes may connect corner-to-corner, but not side-to-side.
Rotate dice with right-click.

1 - place a node.
2 - place a diagonal path.
3 - place a diagonal path with a node on one end.
4 - place an empty box.
5 - place two crossing paths.
6 - place two parallel paths.

(This is a jam prototype, and the design will likely continue to evolve.)
Made in under 48 hours for GMTK Jam 2022 by q1 and Corey Hardt.

StatusIn development
Rated 4.3 out of 5 stars
(3 total ratings)
Authorsq1, Corey Hardt
TagsGame Maker's Toolkit Jam


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This is so, so good. At first I thought it was stupid, but after a few minutes I came to understand it and it started to feel so good. I'm definitely gonna play this a lot from now on. Congrats to the team


this game is seriously one of my favorite things right now—it's so mindless that i can play it while im listening to something or talking with someone, yet it still requires a good amount of thinking, which i really appreciate. for a game made in 48 hours, this is seriously amazing !!!

tysm for making such a fun game <:

what a delightful comment... this is one of my favorite ways of playing games. thanks for playing!!


amazing game! visuals, sounds, playability, it's all great!
there was a lot of trial and error to see where each type of connector would fit, but after the second play-through it started making more sense.

congratulations to the duo! i would even consider this as a finished and ready-to-release game. time management was spot on!

Thanks so much, I'm glad you enjoyed. We definitely have plans to continue working on the design and balance, but I'm happy to hear it doesn't feel incomplete as it is :)